These weapons and powers can be used in various combinations to aid in defeating foes for example, shocking a pool of water will electrocute the enemies standing in the liquid. While precise mechanics differ between all three games, they share common themes of players using a combination of weapons, the environment, and superhuman abilities-called "Plasmids" in BioShock and BioShock 2, or "Vigors" in Infinite -to defeat enemies.
#Bioshock number font series
The games in the BioShock series are first-person shooters with role-playing elements. " In regard to artistic influences, Levine cited the books Nineteen Eighty-Four and Logan's Run, representing societies that have "really interesting ideas screwed up by the fact that we're people." Walking through Rockefeller Center near the GE Building in New York City, Levine was inspired by the art deco styling of Rockefeller Center to make a similarly-inspired space that had not been experienced in the first-person shooter genre. Levine said, "I have my useless liberal arts degree, so I've read stuff from Ayn Rand, George Orwell and all the sort of utopian and dystopian writings of the 20th century, and having developed the System Shock franchise, some of my first games, I felt that the atmosphere was a good one to set for a dystopian environment, one we borrowed heavily from System Shock." Levine has also mentioned an interest in "stem cell research and the moral issues that go around. After producing other games, Levine still wanted to return to a successor to System Shock 2. ĭeveloper Ken Levine founded Irrational Games in 1997 out of former members from Looking Glass Studios, producing System Shock 2, a sequel to Looking Glass's System Shock, Levine pitched another System Shock sequel to Electronic Arts, but the publisher rejected the idea based on System Shock 2 's poor commercial performance. 2K formally announced that a new BioShock game was in development by a newly created internal studio, Cloud Chamber, in December 2019.
Work on Infinite led Ken Levine to drastically downsize and rebrand Irrational Games into Ghost Story Games to work on smaller titles, while 2K Games remained interested in the property.
A motion picture based on the first game had been planned but was ultimately cancelled. The three games sold more than 34 million copies by December 2019, making the series one of the best-selling video game franchises of all time. BioShock Infinite (2013) is thematically and narratively tied to the first games, but takes place in 1912 aboard the floating city of Columbia. BioShock (2007) and BioShock 2 (2010) take place in the 1960s in the fictional underwater city of Rapture. Additionally, the series is notable for exploring philosophical and moral concepts with a strong in-game narrative influenced by concepts such as Objectivism, total utilitarianism, and American exceptionalism.
#Bioshock number font how to
The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre. BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K Games and developed by several studios, including Irrational Games and 2K Marin.